I'm Dave Reed and welcome to my 3D Character Workshop in Nomad Sculpt! The ability to design characters in 3D has been a game-changer for me and has been a joy to learn with Nomad Sculpt. I’ve been able to export my 3D Sculpts to Blender for more in-depth work, and also create physical art that I can hold in my hands with resin 3D printing. This type of character lends itself well to 3D printing, so it's perfect if you're looking to sculpt things you can print!
This class is geared towards those of you who are familiar with the basics of Nomad Sculpt, and are interested in getting better at 3D character design. This little character isn’t too complex, but still has a lot of elements working together to be a good challenge if you’re looking to improve your skills.
I’ll go over each step I'm making and why I'm making it.. There are also multiple ways to achieve things when working in 3D, so as you develop your skills, you will find new and creative ways to get the results you want with your own workflow.
Here is what we will go over in class:
* Opening and preparing our scene for sculpting.
* Importing our reference image
* Blocking out our character using simple shapes or “primitives”
* Tailoring the shapes to exactly what we need
* Adding details like teeth, tongue, and fingers
* Simple scene lighting and painting techniques
* Post Processing to make our art ready for render, or to send to other applications
If you have been working in Nomad for a while, you’ll still discover new things to add to your arsenal from my workflow. I continue to learn new aspects of the program and more efficient ways to sculpt with each and every project.
So join me, I look forward to seeing you in class!
Instructor bio:
Dave Reed is a 2D and 3D illustrator and digital creator based in Brooklyn, New York. He holds a BFA in Illustration from the School of Visual Arts in NYC, where he developed his craft in both traditional and digital mediums. With a passion for visual storytelling and design, Dave brings a creative and practical approach to his teaching, helping learners build the skills and confidence to create their own illustrations and digital art.
This module introduces you to the tools, interface, and workflow of Nomad Sculpt while guiding you through your first character project. You’ll explore blocking techniques to establish your model’s proportions and structure, setting the stage for detailed sculpting in later modules.
涵盖的内容
4个视频1篇阅读材料1个作业1个讨论话题
显示有关单元内容的信息
4个视频•总计26分钟
3D Character Design Workshop•2分钟
Class Project•6分钟
Getting Started•6分钟
Blocking•11分钟
1篇阅读材料•总计30分钟
Project Instructions•30分钟
1个作业•总计30分钟
Module 1 Quiz•30分钟
1个讨论话题•总计10分钟
New Discussion Prompt•10分钟
Sculpting the Body
第 2 单元•小时 后完成
单元详情
Focus on shaping the physical features of your character, from clothing to appendages. You’ll learn how to tailor garments, refine body forms, and add convincing hands and feet to bring your design to life.
涵盖的内容
3个视频1个作业1个讨论话题
显示有关单元内容的信息
3个视频•总计35分钟
Tailoring•15分钟
Buns and Feeties•12分钟
Arms & Fingers•7分钟
1个作业•总计30分钟
Module 2 Quiz•30分钟
1个讨论话题•总计10分钟
New Discussion Prompt•10分钟
Sculpting the Head and Face
第 3 单元•小时 后完成
单元详情
The head and face are the most expressive parts of your character. In this module, you’ll develop skills for sculpting lifelike facial features and adding details that give your character personality and emotional depth.
涵盖的内容
4个视频1个作业1个讨论话题
显示有关单元内容的信息
4个视频•总计35分钟
Head & Face•7分钟
Face & Mouth•10分钟
Mouth & Teefies•9分钟
Optional Details•8分钟
1个作业•总计30分钟
Module 3 Quiz•30分钟
1个讨论话题•总计10分钟
New Discussion Prompt•10分钟
Lighting, Rendering, and Final Touches
第 4 单元•小时 后完成
单元详情
Bring your character to its final form with thoughtful lighting, color choices, and post-processing techniques. This module ensures your sculpt is presentation-ready, whether for a portfolio, animation, or 3D printing.
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