Learners will explain ARKit fundamentals, apply SceneKit transformations, calculate real-world measurements, and implement anchors and UI overlays to create fully interactive augmented reality experiences. This course equips learners with the essential skills needed to design, build, and deploy ARKit-based iOS applications from the ground up.
Throughout the course, learners benefit from a step-by-step, practical workflow that begins with ARKit basics and progresses into advanced session configuration, geometric calculations, node hierarchies, and SpriteKit integration. Using real project examples, learners gain hands-on experience manipulating 3D objects, visualizing tracking data, and stabilizing virtual content within real environments.
What makes this course unique is its clear, developer-friendly breakdown of complex AR concepts, focused on real-world implementation instead of theory. Each module blends explanation with practical demonstration, ensuring learners not only understand how ARKit works, but why each component is essential in modern AR development. By the end, learners will have the confidence and technical ability to create their own interactive, measurement-based, and UI-enhanced AR apps for iOS.
This module introduces learners to the fundamentals of ARKit, guiding them through how augmented reality works on iOS devices and how SceneKit integrates with real-world camera data. Learners gain hands-on understanding of basic AR interactions, including object scaling, rotation, movement, and essential debugging techniques used to visualize the AR environment.
涵盖的内容
8个视频4个作业
显示有关单元内容的信息
8个视频•总计61分钟
Introduction to How to Develop AR Kit Based App in iOS•6分钟
How it Works•7分钟
MacBook Using Quick Time Player•12分钟
Scale•9分钟
Rotate•6分钟
Fade Opacity and Move By•6分钟
Show Feature Points•10分钟
Show Wireframe•6分钟
4个作业•总计60分钟
Introduction to ARKit & Core Concepts•10分钟
Mastering Basic Object Manipulation•10分钟
Visualizing the AR Environment•10分钟
Getting Started with ARKit Foundations•30分钟
Working with Nodes, Geometry & Measurement
第 2 单元•小时 后完成
单元详情
This module explores the structure and power of SceneKit’s node system, demonstrating how to construct and organize 3D objects within an AR environment. Learners also master geometric calculations used for real-world measurement, including vector math and Pythagorean distance, and discover how to enhance AR applications with informative SpriteKit overlays.
涵盖的内容
7个视频4个作业
显示有关单元内容的信息
7个视频•总计55分钟
Using SC Node•9分钟
Using SC Node Continue•10分钟
Using Pythagoreans Theorem Part 1•8分钟
Using Pythagoreans Theorem Part 2•7分钟
Using Pythagoreans Theorem Part 3•6分钟
Display Message using SKScene•8分钟
Display Message using SKScene Continue•7分钟
4个作业•总计60分钟
Building with SCNNode•10分钟
Measuring in AR Using Geometry•10分钟
Displaying Information in AR Using SpriteKit•10分钟
Working with Nodes, Geometry & Measurement•30分钟
Building Advanced AR Interactions
第 3 单元•小时 后完成
单元详情
This module covers advanced ARKit development workflows, including configuring AR sessions, optimizing tracking behavior, and enforcing proper coding conventions. Learners also work with AR anchors to stabilize virtual content, while integrating SpriteKit interface elements to enhance AR usability and maintain consistent session performance.
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