Learners will apply Newton’s laws, simulate forces, analyze motion, and implement matrix transformations to build physics-driven Unity games. This course empowers you to create realistic object interactions, rocket simulations, and advanced rotational mechanics for immersive gameplay.
Starting with the core principles of mechanics, you’ll explore inertia, uniform motion, and action-reaction forces. You will then model rocket thrust, simulate projectile motion, and evaluate air resistance using Unity’s Rigidbody and physics engine. As you advance, you’ll construct simple physics games while mastering event flow, prefabs, and coding best practices. The final modules dive into linear and rotational transformations, vectors, torque, Magnus Effect, and inertia tensors, ensuring you can bring complex real-world physics into virtual environments.
By the end, you will confidently demonstrate physics-based problem-solving, design interactive simulations, and implement advanced transformations to enrich your Unity projects. What makes this course unique is its step-by-step balance of theory and coding practice, allowing you to bridge classroom physics with game development. Whether you are a beginner or an intermediate Unity developer, this course equips you with the skills to build games that feel physically authentic and engaging.
This module introduces the fundamentals of game physics in Unity, focusing on Newton’s laws of motion, inertia, and how forces shape realistic gameplay. Learners build a foundation in mechanics while coding simple Unity scripts to simulate physical interactions.
涵盖的内容
12个视频4个作业
显示有关单元内容的信息
12个视频•总计110分钟
Introduction of Game Physics U5•8分钟
Newtons First Law•8分钟
Continue on Newtons First Law•8分钟
Practical on Newtons First Law•11分钟
More on Practical Newtons Law•9分钟
Adding Cube•2分钟
Uniform Motion•10分钟
Newtons Second Law Motion•12分钟
Move Script•8分钟
Newtons Third Law•13分钟
Force Vector Table•9分钟
Code Clean Up•12分钟
4个作业•总计60分钟
Discovering the Basics•10分钟
Motion and Forces in Unity•10分钟
Understanding Newton’s Third Law•10分钟
Core Principles of Game Physics•30分钟
Applied Mechanics and Rocket Simulation
第 2 单元•小时 后完成
单元详情
This module explores real-world physics applications within Unity, including measurement systems, rocket thrust modeling, and projectile motion with gravity and air resistance. Learners gain practical skills in coding constants, forces, and realistic simulations.
涵盖的内容
11个视频4个作业
显示有关单元内容的信息
11个视频•总计87分钟
System International Unit Theory•5分钟
System International Unit LAB•5分钟
Modeling the Rocket Engine•10分钟
More on Modeling the Rocket Engine•10分钟
Private Const Float•9分钟
Move Sript•8分钟
Modeling Gravity Theory•6分钟
Parabolic Path•8分钟
More on Parabolic Path•8分钟
Theory on Air Resistance•9分钟
Air Resistance LAB•10分钟
4个作业•总计60分钟
Untitled•10分钟
Rocket Engine and Constants•10分钟
Gravity, Motion, and Air Resistance•10分钟
Applied Mechanics and Rocket Simulation•30分钟
Game Mechanics and Matrix Math
第 3 单元•小时 后完成
单元详情
This module dives into coding flow, simple physics-based games, and the role of mathematics in Unity. Learners explore inertia, matrices, and operations that enable transformations and accurate mechanics within gameplay.
涵盖的内容
12个视频4个作业
显示有关单元内容的信息
12个视频•总计100分钟
Script Execution Order•7分钟
Execution Order of Event Function•8分钟
On Application Quit•7分钟
Simple Physics Game•10分钟
More on Simple Physics Game•10分钟
Adding Prefabs Ball•10分钟
Adding Gravity Component•11分钟
Movements of Inertia•3分钟
Concept of Matrix Math•7分钟
Matrix Operations•7分钟
Matrix Multiplcations•12分钟
Transpose Matrix•8分钟
4个作业•总计60分钟
Event Flow and Game Physics•10分钟
Building Simple Physics Games•10分钟
Inertia and Matrix Fundamentals•10分钟
Game Mechanics and Matrix Math•30分钟
Advanced Transformations and Rotational Physics
第 4 单元•小时 后完成
单元详情
This advanced module covers linear and rotational transformations, matrices, vectors, torque, and the Magnus Effect. Learners explore how mathematics translates into realistic mechanics, enabling complex simulations such as spinning objects, curved trajectories, and rotational dynamics.
涵盖的内容
19个视频6个作业
显示有关单元内容的信息
19个视频•总计171分钟
Linear Transformation•9分钟
More on Linear Transformation•9分钟
Common Transformation Matrices•8分钟
Rotation Matrices•8分钟
Projection Matrix•8分钟
Matrices Standardize•8分钟
Types of Vector•8分钟
Volt View Transformation•8分钟
Intertia Tensors New Cube•9分钟
Creating New Script•11分钟
Creating Cylinder•10分钟
Linear and Rotational Equivalent•13分钟
Rotational Form Newtons Laws•11分钟
Torgue and Precession•10分钟
Practical Appplication Torgue•7分钟
Vector Cross Products•12分钟
Magnus Effect•8分钟
More on Magnus Effect•9分钟
Inertia Tensors•7分钟
6个作业•总计80分钟
Linear Transformations•10分钟
Matrices and Projections•10分钟
Vectors and View Transformations•10分钟
Rotational Fundamentals•10分钟
Torque, Magnus Effect, and Inertia•10分钟
Advanced Transformations and Rotational Physics•30分钟
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