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Advanced Game AI with Behavior Trees in Unity 6

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Packt

Advanced Game AI with Behavior Trees in Unity 6

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深入了解一个主题并学习基础知识。
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推荐体验

1 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度
深入了解一个主题并学习基础知识。
高级设置 等级

推荐体验

1 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度

您将学到什么

  • Create and optimize behavior trees for intelligent AI in Unity 6.

  • Design advanced AI behaviors, such as dynamically prioritized tasks and cooperative agents.

  • Implement AI systems that adapt to environmental changes and agent interactions.

  • Debug and troubleshoot complex behavior tree structures to ensure smooth gameplay.

要了解的详细信息

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最近已更新!

July 2025

作业

9 项作业

授课语言:英语(English)

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该课程共有8个模块

In this module, we will introduce the course structure, guide you through connecting with the H3D student community, and show you how to set up pathfinding in Unity. Additionally, we’ll walk you through the process of updating to Unity 6 to ensure you're working with the latest features for your game development projects.

涵盖的内容

4个视频1篇阅读材料

In this module, we will dive deep into the core concepts of behavior trees, exploring how they facilitate intelligent decision-making in AI systems. You'll learn how to create and debug behavior trees using nodes, sequences, selectors, and conditions, and also how to extend and implement custom actions. Finally, we will guide you through integrating NavMesh for smooth AI navigation.

涵盖的内容

9个视频1个作业1个插件

In this module, we will introduce advanced techniques for enhancing behavior tree functionality, such as using inverters, repeaters, and dynamic node prioritization. You’ll learn how to optimize AI performance with coroutines and refine AI behaviors with random selectors and sorting methods. We will also explore practical implementations like creating a generic agent class and ensuring node states accurately reflect GameObject conditions.

涵盖的内容

9个视频1个作业

In this module, we will explore how to refactor and optimize behavior trees for scalability. You'll learn how to manage complex behaviors, including fleeing mechanics, and create dynamic trees that adapt to conditions and agent dependencies. We’ll also guide you through challenges such as adding co-dependencies and implementing fallback behaviors to ensure AI agents are always responsive and capable.

涵盖的内容

8个视频1个作业

In this module, we will introduce the Art Lovers AI agents and challenge you to implement their behavior patterns. You’ll learn how to modify agent properties dynamically using coroutines and repeat behaviors efficiently with the loop decorator node, enhancing the complexity and responsiveness of your AI agents.

涵盖的内容

4个视频1个作业

In this module, we will focus on the impact of environmental factors and inter-agent cooperation. You’ll learn to use blackboards for AI data management, create dynamic agent behaviors based on environmental conditions, and design collaborative behaviors that foster teamwork. We’ll also explore how to structure behavior trees to manage dependencies and optimize AI systems for more interactive and engaging gameplay.

涵盖的内容

8个视频1个作业

In this module, we will put your AI skills to the test with two exciting challenges. First, you’ll create dynamic AI patrols for cop characters, then implement an action-packed cop-and-robber scenario, utilizing everything you’ve learned to design responsive and intelligent AI behaviors.

涵盖的内容

2个视频1个作业

In this module, we will provide essential debugging techniques for troubleshooting and improving complex behavior trees. You’ll also hear from Penny, offering final insights and advice as you wrap up the course and continue your journey in game AI development.

涵盖的内容

2个视频3个作业

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