This advanced Unity course empowers learners to design, construct, and enhance interactive hexagonal maps using procedural generation techniques. Through six structured modules, participants will progressively apply, analyze, and synthesize concepts such as hex geometry, mesh triangulation, elevation control, and Perlin noise implementation to build dynamic terrain systems. Each module integrates hands-on practice with theoretical explanations, encouraging learners to evaluate map behavior, organize modular code structures, and develop reusable systems for real-time applications.
Starting with foundational grid construction, learners will explore advanced concepts including slope classification, vertex perturbation, and neighbor-based logic for terrain transitions. By the end of the course, learners will be equipped to engineer visually engaging, data-driven hex maps tailored for games, simulations, and strategic environments.
This course is ideal for intermediate-to-advanced Unity developers seeking to elevate their procedural generation capabilities and demonstrate mastery in terrain system development through performance-optimized and visually rich hexagonal designs.
This module introduces the foundational principles of creating and managing hexagonal maps in Unity. Learners will explore the theory and implementation of pointy-top hex grids, including their geometry, layout logic, and coordinate systems. The module also covers the setup of reusable structures using arrays and user interface components for interaction with the hex grid. By the end of the module, learners will be equipped to construct and visualize a scalable hexagonal grid within Unity’s 3D environment.
涵盖的内容
6个视频3个作业
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6个视频•总计47分钟
Introduction to Hexagonal Map•5分钟
Creating Hex Grid•8分钟
Continue on Hex Grid•7分钟
Define Static Array and Variable•8分钟
Creating Canvas•9分钟
Hexagonal Geometry•10分钟
3个作业•总计50分钟
Introduction to Hexagonal Grid Mapping•30分钟
Getting Started with Hex Maps•10分钟
Basic Structures and UI Setup•10分钟
Mesh Construction and Coordinate Systems
第 2 单元•小时 后完成
单元详情
This module focuses on the core implementation of hexagonal mesh rendering and coordinate mapping within Unity. Learners will explore how to construct mesh geometry through triangulation, apply coordinate logic for accurate placement, and visualize cell data using coordinate systems and in-editor tools. By the end of this module, learners will understand how to programmatically generate, align, and debug hex tiles for a dynamic and interactive grid environment.
涵盖的内容
5个视频3个作业
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5个视频•总计42分钟
Hex Mesh Triangulate•8分钟
Offset Coordinates•8分钟
Hex Coordinates •10分钟
Hex Coordinates Drawer•9分钟
Hex Mesh - Console•6分钟
3个作业•总计50分钟
Mesh Construction and Coordinate Systems•30分钟
Triangulation and Coordinate Logic•10分钟
Coordinate Tools and Debugging•10分钟
Visual Styling and Color Blending
第 3 单元•小时 后完成
单元详情
This module guides learners through the process of enhancing the visual appearance of hexagonal maps in Unity. It introduces the use of Unity's surface shaders, explores color assignment and blending techniques, and establishes a structured method for defining directions and metrics within a hex grid. Through practical implementation, learners will develop skills in applying vertex-based coloring, constructing user-friendly UI for color selection, and defining the geometric logic required for seamless visual transitions between cells.
涵盖的内容
6个视频3个作业
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6个视频•总计56分钟
Standard Surface Shader•10分钟
Editing Color•9分钟
Color Panel - Toggle Group•8分钟
Blending Colours•9分钟
Creating Hex Directions•10分钟
Hex Metrics•10分钟
3个作业•总计50分钟
Visual Styling and Color Blending•30分钟
Shader and Color Basics•10分钟
Color Blending Techniques•10分钟
Canvas Integration and Elevation Handling
第 4 单元•小时 后完成
单元详情
This module focuses on enhancing interactivity and realism in a hexagonal grid system by integrating UI elements and elevation-based rendering. Learners will implement canvas-based user interfaces for color manipulation and visual feedback, extend mesh rendering with per-vertex color assignments, and introduce elevation to create dynamic terrain. The module also explores shading techniques and the fundamentals of representing height through geometric transformation.
涵盖的内容
6个视频3个作业
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6个视频•总计51分钟
Hex Grid Canvas•7分钟
Add Triangles Color•8分钟
More on Adding Color•9分钟
Shaded Wireframe•12分钟
Adding Elevations•9分钟
More on Elevations•5分钟
3个作业•总计50分钟
Canvas Integration and Elevation Handling•30分钟
Advanced Grid and Canvas Setup•10分钟
Elevation and Shading•10分钟
Metrics, Interpolation, and Slope Cases
第 5 单元•小时 后完成
单元详情
This module focuses on advanced logic and geometry for handling elevation transitions in a hexagonal terrain system. Learners will define and apply elevation properties to individual cells, develop interpolation techniques for color blending based on terrain height, and implement slope classification using the HexEdgeType system. Through structured coding practices and visual debugging, learners will build responsive terrain meshes that adapt dynamically to changes in height and edge behavior.
涵盖的内容
7个视频3个作业
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7个视频•总计69分钟
Hex Cells Elevation Property•10分钟
Adding Interpolation Method Colors•11分钟
Hex Edge Type•11分钟
Return Hex Metrics•9分钟
Dual Slope Case•11分钟
Continue on Slope Case•9分钟
Hex Edge Type Slope•9分钟
3个作业•总计50分钟
Metrics, Interpolation, and Slope Cases•30分钟
Enhancing Elevation Logic•10分钟
Complex Edge and Slope Handling•10分钟
Noise, Perturbation, and Advanced Mesh Control
第 6 单元•小时 后完成
单元详情
This module introduces procedural refinement techniques to enhance the visual realism of hexagonal maps. Learners will integrate Perlin noise to generate natural elevation variation, apply vertex perturbation to eliminate rigid grid patterns, and define control parameters to fine-tune terrain features. Structuring of reusable vertex data and methods for custom triangulation logic are covered, along with neighbor management and unperturbed debugging techniques to maintain control and clarity during development.
涵盖的内容
7个视频3个作业
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7个视频•总计70分钟
Perlin Noise Texture•9分钟
Add Perturb Vertices•11分钟
Elevation Perturb Strength•10分钟
Create Public Struct Vertices•9分钟
Triangulate Edge Fan•8分钟
Hex Cell Neighbors•12分钟
Add Triangle Unperturbed•12分钟
3个作业•总计50分钟
Noise, Perturbation, and Advanced Mesh Control•30分钟
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