This comprehensive Unreal Engine course empowers learners to design, develop, and implement advanced visual effects, materials, and gameplay systems using powerful Blueprint scripting techniques. Across eight modules, participants will construct immersive worlds with dynamic materials, integrate interactive player mechanics, apply cinematic transitions, and synchronize animation systems with responsive controls.
您将学到什么
Design advanced materials, shaders, and cinematic transition effects.
Implement traversal systems, spline-driven mechanics, and responsive UI.
Optimize assets, VFX, and player interactions for performance and immersion.
您将获得的技能
您将学习的工具
要了解的详细信息

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24 项作业
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该课程共有8个模块
This module guides learners through the advanced creation of dynamic materials and transition effects in Unreal Engine, with a focus on holographic design, texture manipulation, post-processing transitions, and interactive UI elements. Students will explore Fresnel-based hologram styling, add and customize textures, create cinematic screen transitions, and master parameter-driven material changes. They will also implement navigation aids like a compass, use casting to interact with player blueprints, and design camera systems for object-focused gameplay. By the end of this module, learners will have the skills to create visually striking material effects and integrate them seamlessly into immersive game environments.
涵盖的内容
9个视频3个作业
9个视频•总计91分钟
- Coloring the Holographic Material•10分钟
- Adding a New Texture•9分钟
- Changing the Sphere•10分钟
- Screen Transition Effects•10分钟
- Working with Scalar Parameter•11分钟
- Creating the Transition Texture•10分钟
- Creating a Simple Compass•11分钟
- Casting First Person Character•9分钟
- Camera for Different Objects•11分钟
3个作业•总计50分钟
- Holograms and Transitions•10分钟
- Compass, Casting, Camera•10分钟
- Graded-Material Design and Transition FX•30分钟
This module equips learners with the skills to design and implement interactive targeting systems, input handling, and advanced visual effects in Unreal Engine. Students will explore how to create dynamic enemy indicators, process array-based data for gameplay logic, and develop toggleable character interactions. They will also configure mouse input for camera control, apply cell shading techniques, convert gameplay data into material parameters, and fine-tune lighting bands and special materials for stylized visuals. By completing this module, learners will be able to integrate functional gameplay systems with visually appealing effects, ensuring a responsive and immersive player experience.
涵盖的内容
10个视频3个作业
10个视频•总计97分钟
- Fixing the Target Indicator•11分钟
- Output Return Value•10分钟
- Pulling the Array Element•10分钟
- Toggling the Character•9分钟
- Initializing the Mouse Input•6分钟
- Creating Cell Shaded Object•10分钟
- Converting to Parameter Value•8分钟
- Setting the Lighting Band•10分钟
- Creating Disintegration Materials•11分钟
- Color Value for the Materials•12分钟
3个作业•总计50分钟
- Targeting and Input•10分钟
- Cell Shading & Parameters•10分钟
- Graded-Character Indicators & Controllers.•30分钟
This module teaches learners how to design, create, and integrate dynamic environmental effects and interactive scene elements in Unreal Engine. Students will explore how to build custom decal materials for realistic spray and impact effects, spawn decals at precise locations, and manage vector parameter adjustments for enhanced visual accuracy. The module also covers spline-based workflows for connecting objects such as poles and cables, assigning spline indexes, defining vector properties, and organizing child components for structured scene hierarchies. By the end of this module, learners will be able to implement visually accurate environmental props and connection systems that improve both realism and gameplay interactivity.
涵盖的内容
13个视频3个作业
13个视频•总计137分钟
- Default Value to Vector Parameter•11分钟
- Compiling the Project Tile•9分钟
- Learning to Spray Decals on Walls•10分钟
- Creating a New Material for Spraying•10分钟
- Spawning Decal at Location•11分钟
- Adding Value in Vector•12分钟
- Fixing the Position of the Gun•11分钟
- Automating Certain Processes•11分钟
- Connecting Tables to Connection Points•10分钟
- Adding to the Child Component•10分钟
- Codes for connecting Poles with Cables•9分钟
- Adding Spline Index to the Poles•12分钟
- Defining the Vector Properties•12分钟
3个作业•总计50分钟
- Decals and Spray FX•10分钟
- Poles and Vector Props•10分钟
- Graded-Decals, Splines, and Visual Props•30分钟
This module equips learners with the skills to design and implement stylized magical effects and environmental particle systems in Unreal Engine. Students will learn to create detailed pentagram and magic circle textures, integrate them into dynamic materials, and synchronize color, velocity, and visual effects for immersive spellcasting visuals. The module also covers particle system creation for natural phenomena like snow, incorporating rotation and variation techniques to achieve realistic and varied effects. By the end of this module, learners will be able to develop and customize complex VFX systems that enhance both the aesthetic quality and interactivity of game environments.
涵盖的内容
7个视频3个作业
7个视频•总计72分钟
- Creating Textures for Pentagram•12分钟
- More on Textures for Pentagram•10分钟
- Color and Velocity for Magic Circle•9分钟
- Magic Circle Material•10分钟
- Creating Snow Particle System•10分钟
- Adding Rotation for Randomness•11分钟
- Creating Variation for Particles•10分钟
3个作业•总计50分钟
- Pentagram & Magic Circles•10分钟
- Snow & Random Effects•10分钟
- Graded-Magic & VFX Systems•30分钟
Module 5 explores the creation, customization, and optimization of dynamic materials in Unreal Engine to achieve advanced visual effects. Learners will discover how to use parameterized materials, control glow and pulse effects, and integrate gem-like textures with rotation to enhance realism. The module emphasizes practical workflows for adjusting scalar values, adding emissive glow, and managing static mesh components for interactive and visually engaging in-game assets.
涵盖的内容
9个视频3个作业
9个视频•总计90分钟
- Dynamically Changing Materials•10分钟
- Changing the Color Effects•11分钟
- Scaler Parameter Value•8分钟
- Adding the Glow Parameter•11分钟
- Creating Pulsing and Glowing Materials•8分钟
- Changing the Frequency and Intensity•8分钟
- Creating Texture for Gem•11分钟
- Adding Rotation for Gem•11分钟
- Changing the Static Contempt•12分钟
3个作业•总计50分钟
- Parameterized Materials•10分钟
- Gem Rotation & Static Objects•10分钟
- Graded-Dynamic Materials and Glow Effects•30分钟
This Module focuses on building immersive combat experiences and essential gameplay systems in Unreal Engine. Learners will explore creating realistic blood splatter effects, integrating particle systems, and linking them to character interactions. The module also covers implementing zipline mechanics using splines, customizing their visual elements, and designing a functional game main menu complete with images, interactive options, and player input settings. By the end, learners will be equipped to enhance player engagement through visually striking combat effects and smooth gameplay navigation systems.
涵盖的内容
10个视频3个作业
10个视频•总计94分钟
- Creating Blood Splatter Effects•9分钟
- Particle Effects in Blood Splatter•7分钟
- Creating Reference to Third Person•8分钟
- Zip Lines using Splines•12分钟
- Changing Length of Zipline•10分钟
- Default Slot to the Material•9分钟
- Changing Zipline and Rays•9分钟
- Creating Main Menu for Games•10分钟
- Adding Images in Menu•10分钟
- Adding Options in Menu•10分钟
3个作业•总计50分钟
- Blood Splatter & References•10分钟
- Zipline and Main Menu•10分钟
- Graded-Combat FX & Gameplay Setup•30分钟
This Module focuses on designing and implementing interactive gameplay systems in Unreal Engine using Blueprints. Learners will explore creating dynamic door mechanisms, adding materials and textures to objects, applying local offsets for movement adjustments, and configuring collision for responsive gameplay. The module also covers advanced camera systems, such as over-the-shoulder third-person perspectives, and movement enhancements like dashing, double jumps, and horizontal motion. By the end of the module, learners will be able to create engaging, responsive, and visually interactive player experiences driven entirely by Blueprint logic.
涵盖的内容
12个视频3个作业
12个视频•总计125分钟
- Opening and Closing Door through Blueprints•9分钟
- Adding Material to the Object•11分钟
- Adding Texture to the Object•11分钟
- Adding Local Offset•11分钟
- Adding Box Collision•11分钟
- Compiling the Rotation•10分钟
- Casting First Person Character•9分钟
- Over the Shoulder Third Person Camera•10分钟
- Character Dashing Ability•12分钟
- Double Jump•12分钟
- First Person Controller•10分钟
- Horizontal Movement•10分钟
3个作业•总计50分钟
- Doors, Collisions, Offset•10分钟
- Cameras & Movement•10分钟
- Graded-Blueprint Driven Interactions•30分钟
Advanced Character Mechanics focuses on developing high-level gameplay systems in Unreal Engine, enabling creators to design complex and interactive player abilities. From cinematic camera movements and environment-driven mechanics to time-altering effects and traversal systems, this module equips learners with the technical knowledge to craft immersive player experiences. Participants will explore advanced Blueprint techniques, custom animation integration, dynamic interaction logic, and movement-based gameplay features that elevate overall game design quality. By the end of this module, learners will be able to implement professional-grade mechanics that enhance both gameplay depth and visual storytelling in Unreal Engine projects.
涵盖的内容
14个视频3个作业
14个视频•总计141分钟
- Vector Cinematic•10分钟
- Creates a Platform•10分钟
- Building Disable Lighting•9分钟
- Creating Bullet Time Mechanic•11分钟
- Setting up the Condition•9分钟
- Create a Swing Component•11分钟
- Creating Recall Mechanic•7分钟
- Rotations and Location•10分钟
- Create a Variable Call Counter•11分钟
- Create a Simple Animation•11分钟
- Create Widget•11分钟
- Wall Climbing Mechanic•10分钟
- Wall Climb Controller Compile•10分钟
- Current Climb Time•10分钟
3个作业•总计50分钟
- Bullet Time, Swing, Recall•10分钟
- Climbing and Animation•10分钟
- Graded-Advanced Character Mechanics•30分钟
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