This class will teach you the fundamentals of augmented reality (AR), and how to build an AR experience using ARCore. Through the four week course, you'll learn:
- How to identify different types of AR experiences
- Tools and platforms used in the AR landscape
- What makes AR feel "real"
- Popular use cases for AR
- How to create an AR use flow
- How AR experiences work
- Tools like Google Poly and Unity to build AR experiences
- Next steps to start building an AR experience using ARCore and other tools
This course will break down complex AR concepts to make them easy to understand, while also sharing expert tips and knowledge from Daydream's ARCore team. The course is great for beginners who are just getting started with AR or ARCore.
In this module, you'll be introduced to the basics of augmented reality and some surrounding context-- how and why it was developed, and how it compares to and differs from its technological cousin, virtual reality. You will also learn more about the current industry landscape, the hardware needed to view AR content, and how people are using AR today.
涵盖的内容
11个视频2篇阅读材料2个作业1个讨论话题
显示有关单元内容的信息
11个视频•总计11分钟
Introduction•1分钟
The history of augmented reality•2分钟
AR today: smartphone vs. standalone•1分钟
Google AR•1分钟
AR for shopping and retail•1分钟
AR for business•1分钟
AR for social media•1分钟
AR for gaming•1分钟
AR for education•1分钟
AR for healthcare•1分钟
AR for nonprofits•1分钟
2篇阅读材料•总计40分钟
The similarities and differences between AR and VR•20分钟
Learning checkpoint - the basics of augmented reality•20分钟
2个作业•总计45分钟
Module 1 final assessment•25分钟
Module 1 practice quiz•20分钟
1个讨论话题•总计20分钟
Looking to the future of augmented reality•20分钟
The basics of AR functionality
第 2 单元•小时 后完成
单元详情
In this module we’ll dive into the hardware components inside mobile devices that power augmented reality, and you'll discover ways in which AR assets can feel real and keep users immersed. You'll learn about ARCore features that help make a digital object behave as though it exists in a real world space, as well as a few constraints facing AR today.
涵盖的内容
18个视频5篇阅读材料2个作业1个讨论话题
显示有关单元内容的信息
18个视频•总计20分钟
Placing and positioning assets•1分钟
Scale and the size of assets•1分钟
Occlusion•1分钟
Lighting for increased realism•1分钟
Solid augmented assets•0分钟
Context awareness•1分钟
Tracking in AR•1分钟
Outside-in tracking•1分钟
Inside-out tracking•1分钟
Motion tracking•2分钟
Environmental understanding: feature points and plane-finding•1分钟
Light estimation•1分钟
Anchors•1分钟
Interface issues and lack of UI metaphors•2分钟
AR’s technical constraints: size, power, heat•2分钟
The 3D barrier•1分钟
Computer vision limitations•1分钟
Constraints of occlusion and shading•1分钟
5篇阅读材料•总计95分钟
The hardware that makes mobile AR work•25分钟
Learning checkpoint - AR functionality•20分钟
Learning checkpoint - inside-out vs. outside-in tracking•15分钟
Learning checkpoint - fundamentals of ARCore•20分钟
Learning checkpoint - constraints with current AR•15分钟
2个作业•总计40分钟
Module 2 final assessment•25分钟
Module 2 practice quiz•15分钟
1个讨论话题•总计20分钟
Understanding AR essentials•20分钟
Taking the next steps with ARCore
第 3 单元•小时 后完成
单元详情
In this section you’ll dive into a few specific examples of how AR applications are being used in the real world. You’ll learn about the strengths and current constraints of the ARCore platform, user considerations, and basic AR interaction options. You’ll also gain more knowledge about the tools and team you’ll need to build an AR app.
涵盖的内容
9个视频6篇阅读材料2个作业1个讨论话题
显示有关单元内容的信息
9个视频•总计10分钟
The Android OS is everywhere•1分钟
How low-light conditions limit AR on mobile•1分钟
How simple surfaces challenge AR•1分钟
User flow•1分钟
Working with technical limitations•1分钟
If you build it, they might try to break it•1分钟
Preparing your tools•1分钟
Outlining: drafting your design•1分钟
Building the team to execute your vision•1分钟
6篇阅读材料•总计100分钟
Cloud Anchors for shared AR•25分钟
Learning checkpoint - use cases and current powers/limitations of AR•15分钟
User experience (UX) and user interface (UI) to consider•15分钟
Basic AR interaction options•20分钟
Learning checkpoint - think like a user•15分钟
Learning checkpoint - next steps on the AR journey•10分钟
2个作业•总计40分钟
Module 3 final assessment•25分钟
Module 3 practice quiz•15分钟
1个讨论话题•总计20分钟
Thinking about your users•20分钟
Bringing ARCore to life
第 4 单元•小时 后完成
单元详情
In this last module we’ll dive deeper into some important elements of augmented reality and bring them to life with existing ARCore apps. You’ll also learn more about how to create 3D assets for AR with tools like Google Poly and Unity, as well as discover further resources to continue your augmented reality learning journey.
涵盖的内容
11个视频6篇阅读材料2个作业1个讨论话题
显示有关单元内容的信息
11个视频•总计9分钟
Surface detection and creating planes•1分钟
User interaction: hit-testing and pose•1分钟
Placing with anchor points•1分钟
Occlusion between virtual assets•1分钟
Light estimation: matching virtual light to real light•1分钟
Multi-plane detection and spatial mapping•1分钟
Processing needs in mobile AR•1分钟
Breaking immersion•1分钟
Framing as a creative device•1分钟
What is Poly?•1分钟
What is Unity?•1分钟
6篇阅读材料•总计120分钟
Learning checkpoint - a closer look at mechanics of ARCore•20分钟
Poly, a library of 3D assets for your AR app•20分钟
Sceneform for easier AR content creation•30分钟
Learning checkpoint - using Poly and Unity to create ARCore assets•10分钟
A good introduction to AR for novices. It gives the foundational information needed to develop further. The only shortfall is that some of the information is out of date relating to poly.google.com
M
MD
4·
已于 Jul 30, 2021审阅
The content is still relevant, but there are few things like Poly google which doesn't exist anymore. The course does feel that needs some minor updates. Overall is a good course.
K
KP
5·
已于 Dec 13, 2018审阅
Thanks to this course I learnt most of the basic elements of AR and of course about it's development curve. I would recommend everyone, who is interested in AR, but doesn't know where to start.
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