Packt
Dungeon Design Mastery and Advanced Unreal Engine Techniques
Packt

Dungeon Design Mastery and Advanced Unreal Engine Techniques

包含在 Coursera Plus

深入了解一个主题并学习基础知识。
高级设置 等级

推荐体验

2 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度
深入了解一个主题并学习基础知识。
高级设置 等级

推荐体验

2 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度

您将学到什么

  • Create complex dungeon environments using modular assets

  • Design and implement interactive blueprints and particle effects for game functionality

  • Optimize lighting, visuals, and post-processing to enhance scene quality

  • Build and evaluate fully interactive game levels using advanced Unreal Engine 5 techniques

要了解的详细信息

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作业

7 项作业

授课语言:英语(English)

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积累特定领域的专业知识

本课程是 Blender 3 to Unreal Engine 5 — Dungeon Modular Kitbash 专项课程 专项课程的一部分
在注册此课程时,您还会同时注册此专项课程。
  • 向行业专家学习新概念
  • 获得对主题或工具的基础理解
  • 通过实践项目培养工作相关技能
  • 获得可共享的职业证书

该课程共有14个模块

In this module, we will focus on designing more complex dungeon rooms, starting with an armory. You’ll learn to work with elevation, diagonal walls, and advanced layout techniques, finishing the room by quickly assembling assets from your kitbash pack.

涵盖的内容

3个视频2篇阅读材料1个插件

In this module, you will continue building the dungeon, focusing on creating rooms with elevated designs like a pantry and prison. You’ll learn how to adapt assets for different purposes and enhance the scene with custom lighting and structure manipulation.

涵盖的内容

4个视频1个插件

In this module, we will explore the creation of hidden rooms and passages, like treasure hallways. You’ll learn how to use colliders to manage player movement and how to merge various dungeon sections to create a cohesive environment.

涵盖的内容

3个视频1个作业1个插件

In this module, we will finish the key elements of the dungeon by adding decorative details such as bottom walls and door arches. You will learn to enhance the symmetry and structure of your dungeon, preparing it for the final interactive elements.

涵盖的内容

2个视频1个插件

In this module, you will learn how to create interactive doors using blueprints in Unreal Engine 5. You’ll animate the doors, configure activation distances, and add intuitive feedback like text prompts when players approach the door.

涵盖的内容

6个视频1个插件

In this module, we will explore how to cut custom holes into meshes using Boolean tools, focusing on practical applications like manhole floor covers. This lesson will give you the ability to customize your dungeon assets.

涵盖的内容

1个视频1个作业1个插件

In this module, you will design and animate water materials for the dungeon's sewer system. You’ll learn how to create realistic water effects, set custom parameters, and adjust the flow to match your level’s needs.

涵盖的内容

5个视频1个插件

In this module, we will focus on creating waterfalls in the sewer section using both mesh modeling and the Niagara particle system. You will fine-tune the settings to achieve a realistic and continuous water effect.

涵盖的内容

3个视频1个插件

In this module, we will create splash effects to complement the sewer waterfall. You’ll learn how to set up and animate particles using Niagara, giving your waterfall and sewer system a more immersive and realistic touch.

涵盖的内容

5个视频1个作业1个插件

In this module, you will explore fluid simulations to create realistic fire effects for torches. You’ll set up and adjust fluid dynamics, then bake the simulation for optimized performance in-game.

涵盖的内容

4个视频1个插件

In this module, you will create detailed fire particle systems for torches, including flame and ember effects. You’ll learn how to set up particle emitters and fine-tune their appearance to achieve a more dynamic and immersive flame effect.

涵盖的内容

3个视频1个插件

In this module, you’ll create a blueprint for your torch that includes fire particles, lighting, and flicker effects. You’ll also explore how to create multiple variations of the torch with different flame characteristics.

涵盖的内容

3个视频1个作业1个插件

In this module, we will finalize the dungeon by placing light sources and decorative elements like rocks. You’ll learn how to position assets for both aesthetic appeal and functional lighting.

涵盖的内容

2个视频1个插件

In this final module, you will adjust the overall visuals of your dungeon scene by setting up advanced lighting and color grading using Unreal Engine 5’s post-process volume. This will bring out the final aesthetic of your level and ensure it looks polished and professional.

涵盖的内容

2个视频1篇阅读材料3个作业

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