This advanced Unity course empowers learners to construct, manipulate, and transform 3D mesh geometry through procedural generation and dynamic interaction. Starting with foundational techniques such as uniform grid creation and mesh segmentation, students will progress through the development of curved primitives like rounded cubes and cube spheres, and culminate in implementing real-time mesh deformation systems that respond to user input.
Throughout five progressive modules, learners will:
• Construct structured meshes using code-driven logic
• Design custom shaders and material-driven surface effects
• Develop rounded and spherical geometries from base shapes
• Apply transformation techniques to deform meshes interactively
• Evaluate mesh uniformity, mapping accuracy, and visual consistency
Emphasizing problem-solving, scripting fluency, and visual validation, this course is ideal for advanced Unity developers, technical artists, and game programmers who aim to master the procedural control and runtime transformation of mesh data.
This module introduces learners to the foundational principles of mesh creation and manipulation within Unity. Beginning with a conceptual overview of meshes, the module progresses through implementing essential components like Mesh Filters and Grid Scripts. Learners will explore how to define mesh geometry using vertices, integrate vertex data into Unity's mesh system, and finally, apply UV mapping for texture alignment. By the end of this module, learners will have the skills to construct simple custom meshes from the ground up and prepare them for rendering and interaction in Unity.
涵盖的内容
6个视频3个作业
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6个视频•总计49分钟
Introduction of Meshes in Unity•5分钟
Create Mesh Filter•9分钟
Grid Script•11分钟
Mesh Vertices•9分钟
Adding Vertices Data•7分钟
Create Textures UV•7分钟
3个作业•总计50分钟
Introduction to Mesh Concepts•30分钟
Getting Started with Meshes•10分钟
Building Mesh Geometry•10分钟
Creating Rounded Meshes
第 2 单元•小时 后完成
单元详情
This module dives into the procedural construction of a rounded cube in Unity, expanding on basic mesh generation to include curved surfaces, segmented geometry, and structured triangle definitions. Learners will construct a rounded cube from scratch using scripting, generate top and bottom faces using programmatic logic, and refine visual accuracy through vertex manipulation and triangle orientation. By mastering the concepts in this module, learners will be equipped to develop visually sophisticated and structurally correct 3D meshes using procedural techniques.
涵盖的内容
9个视频4个作业
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9个视频•总计74分钟
Rounded Cube•11分钟
Continue on Rounded Cube•7分钟
Cube Script•6分钟
Rounded Cube - Creating Triangles•9分钟
Set Quad Triangles•7分钟
Create Top Face Triangles•8分钟
Rendering Top Part of Cube•10分钟
Create Bottom Face Triangles•8分钟
Rounded Cube - Roundness•8分钟
4个作业•总计60分钟
Creating Rounded Meshes•30分钟
The Rounded Cube Foundation•10分钟
Building Cube Faces•10分钟
Detailing the Cube•10分钟
Mesh Manipulation and Organization
第 3 单元•小时 后完成
单元详情
This module focuses on enhancing procedural mesh systems by introducing vertex-level manipulation, mesh segmentation, and custom shader integration. Learners will implement techniques to programmatically assign vertex data, split complex meshes into manageable sections, and develop custom shaders that enhance the visual presentation of procedural geometry. The module also covers the application of realistic colliders to curved meshes, enabling physically accurate interactions in a game environment. By the end, learners will have the tools to create structured, optimized, and visually stylized procedural meshes.
涵盖的内容
5个视频3个作业
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5个视频•总计46分钟
Set Vertex •7分钟
Splitting of the Mesh•12分钟
Create New Shaders•10分钟
Rounded Cube Grid Shader•9分钟
Capsule Collider•7分钟
3个作业•总计50分钟
Mesh Manipulation and Organization•30分钟
Managing Vertices and Meshes•10分钟
Advanced Shader and Grid Techniques•10分钟
Procedural Sphere Creation
第 4 单元•小时 后完成
单元详情
This module focuses on the transformation of cube geometry into a sphere-like structure through procedural techniques in Unity. Learners will begin by generating a base cube sphere and scripting its structure, then progress to refining individual faces and applying accurate mapping for smooth curvature. The module also explores geometric challenges associated with spherical mapping and how to visually validate the results. By the end of this module, learners will be equipped to construct and verify dynamic, mathematically generated sphere meshes optimized for real-time rendering.
涵盖的内容
5个视频3个作业
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5个视频•总计51分钟
Create Cube Sphere•8分钟
Create Cube Script•12分钟
Top Face of Cube Sphere•11分钟
Bottom Face of Cube Sphere•11分钟
Investigating Mapping Sphere•9分钟
3个作业•总计50分钟
Procedural Sphere Creation•30分钟
Cube Sphere Construction•10分钟
Sphere Detailing and Mapping•10分钟
Mesh Deformation Techniques
第 5 单元•小时 后完成
单元详情
This module explores advanced methods for dynamically altering mesh geometry in real time. Learners begin by constructing uniform vertex grids as the foundation for consistent deformation, and progress to implementing systems that respond to user input to modify mesh shapes. The module covers force-based deformation, raycasting for interaction detection, and managing vertex transformations with precision. By the end of this module, learners will be equipped to build responsive, deformable meshes that enhance interactivity and realism in 3D applications.
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