This comprehensive course empowers learners to apply, construct, and render professional cinematic sequences using Unreal Engine’s Sequencer. Through four progressively structured modules, students will explore the core principles and tools necessary to create compelling, story-driven animations for games, films, and virtual production.
Beginning with foundational skills, learners will identify Sequencer components, configure shot tracks, and manipulate camera behavior. They will then develop complex scenes using actor animations, synchronize multi-shot sequences, and integrate visual effects like fades and particles. Advanced lessons will teach students how to simulate professional camera rigs and prepare full-resolution renders using industry best practices.
By the end of the course, learners will have the confidence and technical skills to demonstrate cinematic design proficiency and produce visually rich, production-ready sequences tailored for both interactive and narrative experiences.
This module introduces learners to the foundational features of the Sequencer tool in Unreal Engine. Learners will explore the interface, build basic cinematics, animate actors, manipulate transforms, and set up professional-grade cine cameras. Through a series of step-by-step activities, they will gain confidence in crafting camera movements, organizing shots, and fine-tuning their sequences using keyframes and previewing tools. The focus is on hands-on learning that prepares learners to produce simple but effective cinematic sequences in a real-time 3D environment.
涵盖的内容
9个视频4个作业
显示有关单元内容的信息
9个视频•总计84分钟
Introduction to Introduction to Sequencer in Unreal Engine 4•12分钟
Introduction to Sequencer•12分钟
Introduction to Sequencer Continues•9分钟
Adding a Shot Track in Sequencer•12分钟
Adding Actor to Sequencer•7分钟
Transformation Actor•8分钟
Cine Camera Setup•9分钟
Cine Camera Setup Continues•9分钟
Scrubbing Sequence•7分钟
4个作业•总计60分钟
Graded: Getting Started with Sequencer•30分钟
Introduction to the Sequencer Workflow•10分钟
Basic Sequencer Composition•10分钟
Cine Camera Essentials•10分钟
Working with Actors and Subscenes
第 2 单元•小时 后完成
单元详情
This module guides learners through the intermediate techniques of animating characters and structuring cinematic scenes using Unreal Engine’s Sequencer. Learners will work with animated actors such as the bear character, manage and clean up cine cameras, and organize scenes using subscene tracks. Through hands-on exercises, they will develop skills in animation timing, blending, subscene nesting, and troubleshooting transform issues to maintain smooth, consistent motion. By the end of the module, learners will be able to build more complex and modular cinematic sequences.
涵盖的内容
7个视频4个作业
显示有关单元内容的信息
7个视频•总计62分钟
Adding Actor Bear in Sequencer•8分钟
Cleaning up Cine Cameras•8分钟
Creating Sub Scene Animation•9分钟
Creating Sub Scene Animation Continues•8分钟
Bear Attack Animation•8分钟
Fixing The Translation Issues•11分钟
Fixing The Translation Issues Continues•11分钟
4个作业•总计60分钟
Graded: Working with Actors and Subscenes•30分钟
Animating Characters and Cleanup•10分钟
Subscene Animations•10分钟
Fixes and Enhancements•10分钟
Multi-Shot Editing and Enhancements
第 3 单元•小时 后完成
单元详情
This module advances learners' skills in cinematic storytelling by focusing on multi-shot editing, camera animation, and visual effect integration using Unreal Engine’s Sequencer. Learners will explore techniques for duplicating and refining shots, transitioning between scenes with precision, and enhancing visual engagement through particle systems. Through structured exercises, they will build a seamless, multi-camera narrative while managing subscenes, fade tracks, and layered camera logic. The goal is to develop a polished and immersive cinematic sequence with dynamic visual appeal.
涵盖的内容
8个视频4个作业
显示有关单元内容的信息
8个视频•总计71分钟
Adding Camera Animation in Shot 4•9分钟
Adding One New Shot 5•9分钟
Adding one Shot 6•8分钟
Adding one Shot 6 Continues•8分钟
Creating a Another Shot 7•11分钟
Editing Sub Scene on Shot 7•10分钟
Adding Particle System•7分钟
Adding Particle Effect System•8分钟
4个作业•总计60分钟
Graded: Multi-Shot Editing and Enhancements•30分钟
Expanding Shots with Camera Work•10分钟
Additional Shots and Subscene Editing•10分钟
Visual Effects Integration•10分钟
Cinematic Effects and Rendering
第 4 单元•小时 后完成
单元详情
This module guides learners through the final stages of cinematic sequence production in Unreal Engine. It focuses on enhancing visual transitions using fade effects, implementing realistic camera movements with rig setups, and preparing for final output. Learners will apply cinematic polish through advanced techniques including camera rig crane and rail systems, optimized render settings, and playback validation. The culmination of this module results in a fully composed and rendered cinematic ready for presentation or integration into a larger production.
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