EDUCBA
Unreal Engine Game - FPS Prototype
EDUCBA

Unreal Engine Game - FPS Prototype

EDUCBA

位教师:EDUCBA

包含在 Coursera Plus

深入了解一个主题并学习基础知识。
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在 10 小时 一周
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自行安排学习进度
深入了解一个主题并学习基础知识。
1 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度

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August 2025

作业

21 项作业

授课语言:英语(English)

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积累特定领域的专业知识

本课程是 Unreal Engine FPS & Action Game Development 专项课程 专项课程的一部分
在注册此课程时,您还会同时注册此专项课程。
  • 向行业专家学习新概念
  • 获得对主题或工具的基础理解
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  • 获得可共享的职业证书

该课程共有7个模块

This module introduces learners to the foundational setup required to build a first-person shooter (FPS) prototype in Unreal Engine. It emphasizes working from a blank project using built-in assets, guiding learners through project creation, character and AI initialization, and command input configuration. The module encourages hands-on understanding of Unreal Engine’s game architecture, player-pawn relationships, and the distinction between input mapping types using both Blueprints and code insights. By the end of this module, learners will have a fully structured FPS base ready for interaction and further development.

涵盖的内容

6个视频3个作业

This module introduces the essential mechanics for handling user inputs and targeting in a first-person shooter game. Learners will explore mouse-driven events, input modules, and the visual feedback systems necessary for accurate gameplay interaction. Through practical work in Unreal Engine, they will create crosshair UI components, bind game functions to user-defined actions, and build reusable Blueprint logic for firing controls. This module empowers learners to take full control of player inputs and integrate visual aiming mechanisms that are fundamental to responsive FPS gameplay.

涵盖的内容

6个视频3个作业

This module guides learners through the creation of a custom playable character and the foundational systems for interactive target practice. Beginning with the setup of a player character and the integration of line-trace-based hit detection, the module progresses into designing simple target objects with reactive movement and hit detection. Learners will gain hands-on experience configuring actors, building Blueprint logic, and preparing in-game testing environments with real-time feedback mechanics.

涵盖的内容

6个视频3个作业

This module explores the enhancement of interactive targets in an FPS prototype by introducing dynamic behaviors and scoring systems. Learners will animate targets through rotation, movement, and shape transformation using Blueprint tools such as timelines and logic branches. The module then transitions into implementing real-time scoring logic, updating the user interface, and ensuring accurate response to hit events. By the end, learners will have fully functioning, responsive targets that contribute to engaging gameplay and visual feedback.

涵盖的内容

6个视频3个作业

This module introduces the functional connections between interactive targets and scoring systems in an FPS prototype. Learners will explore how to validate scoring triggers, structure logic for target hit detection, and update player scores in real time. The module also covers gameplay variable management, including damage values and target movement speed, enabling scalable and tunable gameplay mechanics. Through this hands-on implementation, learners will build robust scoring systems tied directly to player actions and target interactions.

涵盖的内容

6个视频3个作业

In this module, learners explore advanced gameplay enhancement techniques that enrich both player interaction and game aesthetics. They will implement dynamic scoring adjustments, modify visual elements such as mesh materials and particle systems, and integrate health-based effects to provide feedback on gameplay performance. Additionally, learners will dive into Unreal Engine’s content libraries, configure efficient asset usage, and apply foundational AI logic to extend interactive behavior. These skills culminate in creating a visually responsive and behaviorally reactive FPS game environment.

涵盖的内容

12个视频3个作业

This module focuses on enhancing player interactivity and user experience by integrating advanced movement mechanics and functional UI systems. Learners will implement core character features like ammo tracking, sprinting, and crouching, and connect them to intuitive input mappings. Additionally, they will design and develop responsive game screens using Unreal Engine’s widget blueprints, enabling real-time visual feedback such as score displays and in-game variable tracking. By the end of this module, learners will be equipped to create a seamless link between gameplay actions and player-facing interfaces.

涵盖的内容

5个视频3个作业

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位教师

EDUCBA
EDUCBA
427 门课程124,639 名学生

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EDUCBA

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