EDUCBA
Unreal Engine: Master Advanced FX & Gameplay Design
EDUCBA

Unreal Engine: Master Advanced FX & Gameplay Design

EDUCBA

位教师:EDUCBA

包含在 Coursera Plus

深入了解一个主题并学习基础知识。
2 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度
深入了解一个主题并学习基础知识。
2 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度

您将学到什么

  • Design advanced materials, shaders, and cinematic transition effects.

  • Implement traversal systems, spline-driven mechanics, and responsive UI.

  • Optimize assets, VFX, and player interactions for performance and immersion.

要了解的详细信息

可分享的证书

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最近已更新!

August 2025

作业

24 项作业

授课语言:英语(English)

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积累特定领域的专业知识

本课程是 Unreal Engine Advanced Projects & FX Design 专项课程 专项课程的一部分
在注册此课程时,您还会同时注册此专项课程。
  • 向行业专家学习新概念
  • 获得对主题或工具的基础理解
  • 通过实践项目培养工作相关技能
  • 获得可共享的职业证书

该课程共有8个模块

This module guides learners through the advanced creation of dynamic materials and transition effects in Unreal Engine, with a focus on holographic design, texture manipulation, post-processing transitions, and interactive UI elements. Students will explore Fresnel-based hologram styling, add and customize textures, create cinematic screen transitions, and master parameter-driven material changes. They will also implement navigation aids like a compass, use casting to interact with player blueprints, and design camera systems for object-focused gameplay. By the end of this module, learners will have the skills to create visually striking material effects and integrate them seamlessly into immersive game environments.

涵盖的内容

9个视频3个作业

This module equips learners with the skills to design and implement interactive targeting systems, input handling, and advanced visual effects in Unreal Engine. Students will explore how to create dynamic enemy indicators, process array-based data for gameplay logic, and develop toggleable character interactions. They will also configure mouse input for camera control, apply cell shading techniques, convert gameplay data into material parameters, and fine-tune lighting bands and special materials for stylized visuals. By completing this module, learners will be able to integrate functional gameplay systems with visually appealing effects, ensuring a responsive and immersive player experience.

涵盖的内容

10个视频3个作业

This module teaches learners how to design, create, and integrate dynamic environmental effects and interactive scene elements in Unreal Engine. Students will explore how to build custom decal materials for realistic spray and impact effects, spawn decals at precise locations, and manage vector parameter adjustments for enhanced visual accuracy. The module also covers spline-based workflows for connecting objects such as poles and cables, assigning spline indexes, defining vector properties, and organizing child components for structured scene hierarchies. By the end of this module, learners will be able to implement visually accurate environmental props and connection systems that improve both realism and gameplay interactivity.

涵盖的内容

13个视频3个作业

This module equips learners with the skills to design and implement stylized magical effects and environmental particle systems in Unreal Engine. Students will learn to create detailed pentagram and magic circle textures, integrate them into dynamic materials, and synchronize color, velocity, and visual effects for immersive spellcasting visuals. The module also covers particle system creation for natural phenomena like snow, incorporating rotation and variation techniques to achieve realistic and varied effects. By the end of this module, learners will be able to develop and customize complex VFX systems that enhance both the aesthetic quality and interactivity of game environments.

涵盖的内容

7个视频3个作业

Module 5 explores the creation, customization, and optimization of dynamic materials in Unreal Engine to achieve advanced visual effects. Learners will discover how to use parameterized materials, control glow and pulse effects, and integrate gem-like textures with rotation to enhance realism. The module emphasizes practical workflows for adjusting scalar values, adding emissive glow, and managing static mesh components for interactive and visually engaging in-game assets.

涵盖的内容

9个视频3个作业

This Module focuses on building immersive combat experiences and essential gameplay systems in Unreal Engine. Learners will explore creating realistic blood splatter effects, integrating particle systems, and linking them to character interactions. The module also covers implementing zipline mechanics using splines, customizing their visual elements, and designing a functional game main menu complete with images, interactive options, and player input settings. By the end, learners will be equipped to enhance player engagement through visually striking combat effects and smooth gameplay navigation systems.

涵盖的内容

10个视频3个作业

This Module focuses on designing and implementing interactive gameplay systems in Unreal Engine using Blueprints. Learners will explore creating dynamic door mechanisms, adding materials and textures to objects, applying local offsets for movement adjustments, and configuring collision for responsive gameplay. The module also covers advanced camera systems, such as over-the-shoulder third-person perspectives, and movement enhancements like dashing, double jumps, and horizontal motion. By the end of the module, learners will be able to create engaging, responsive, and visually interactive player experiences driven entirely by Blueprint logic.

涵盖的内容

12个视频3个作业

Advanced Character Mechanics focuses on developing high-level gameplay systems in Unreal Engine, enabling creators to design complex and interactive player abilities. From cinematic camera movements and environment-driven mechanics to time-altering effects and traversal systems, this module equips learners with the technical knowledge to craft immersive player experiences. Participants will explore advanced Blueprint techniques, custom animation integration, dynamic interaction logic, and movement-based gameplay features that elevate overall game design quality. By the end of this module, learners will be able to implement professional-grade mechanics that enhance both gameplay depth and visual storytelling in Unreal Engine projects.

涵盖的内容

14个视频3个作业

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位教师

EDUCBA
EDUCBA
407 门课程123,269 名学生

提供方

EDUCBA

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