Packt
Blender to Unreal Engine 5 — 3D Props - Medieval Market
Packt

Blender to Unreal Engine 5 — 3D Props - Medieval Market

包含在 Coursera Plus

深入了解一个主题并学习基础知识。
初级 等级

推荐体验

1 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度
深入了解一个主题并学习基础知识。
初级 等级

推荐体验

1 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度

您将学到什么

  • Apply Blender's interface, shortcuts, and node system to create and modify materials.

  • Analyze and solve problems effectively in Blender, using techniques like loop cuts and marking seams.

  • Transfer models from Blender to Unreal Engine 5 for game development.

要了解的详细信息

可分享的证书

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作业

9 项作业

授课语言:英语(English)

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该课程共有19个模块

In this module, we will introduce the course and give you a sneak peek at what to expect. You'll learn how to navigate through the lessons and get a high-level understanding of the skills you’ll develop, setting the stage for an exciting journey into Blender and Unreal Engine.

涵盖的内容

1个视频1篇阅读材料

In this module, we will get you acquainted with Blender’s interface and basic functions. We’ll take you through the first steps in creating simple 3D objects, setting a solid foundation for more complex tasks ahead.

涵盖的内容

1个视频1个插件

In this module, we will explore the importance of referencing and how it can improve your 3D models. You’ll also begin using the grey box technique and Blender’s mirror modifier, both critical for efficient modeling.

涵盖的内容

3个视频1个作业1个插件

In this module, we will dive into Blender's cloth simulator, learning how to create realistic cloth effects for your medieval market stall. From tassels to turning cloth simulations into usable meshes, this is where realism comes to life.

涵盖的内容

3个视频1个插件

In this module, we will explore the world of materials and textures. You’ll learn to create seams and sharp edges, understand various texture maps, and apply textures to your models for a professional finish.

涵盖的内容

2个视频1个插件

In this module, we will introduce basic lighting techniques using HDRIs. You’ll also create realistic wooden planks, essential for medieval architecture, giving your models the look and feel of a true game asset.

涵盖的内容

2个视频1个作业1个插件

In this module, we will focus on the main structural components of the market stall. You’ll master the bevel modifier and quickly create realistic crates, a key prop for your medieval scene.

涵盖的内容

2个视频1个插件

In this module, we will demystify normals, teaching you how to visualize and correct them in your models. This is a critical step to ensure your models are ready for export to any game engine.

涵盖的内容

1个视频1个插件

In this module, we will delve into UV mapping, making the often complex process of UV unwrapping easier to understand. You'll learn techniques to optimize your UV layouts for the best texturing results.

涵盖的内容

1个视频1个作业1个插件

In this module, we will explore the power of curves in Blender, using them to create complex shapes with ease. You’ll apply these skills to model detailed components like meat hooks, enhancing your medieval market stall.

涵盖的内容

2个视频1个插件

In this module, we will show you how to fine-tune material properties using Blender's nodes. You'll learn to adjust gamma settings for better control over your textures, ensuring your models look just right.

涵盖的内容

1个视频1个插件

In this module, we will finish building the bread table and start creating fruit and vegetables for the market stall. You’ll learn how to balance detail and optimization, and overcome UV challenges specific to organic shapes.

涵盖的内容

3个视频1个作业1个插件

In this module, we will explore Blender's particle system, using it to efficiently pack crates with vegetables. We’ll also address common issues you may encounter, ensuring your models are ready for any scene.

涵盖的内容

3个视频1个插件

In this module, we will finalize two essential market stall props: bread and meat. You’ll create and texture both items, focusing on balancing realism with optimization for game assets.

涵盖的内容

3个视频1个插件

In this module, we will wrap up the modeling process by adding final touches and conducting thorough checks. You'll ensure that your model is error-free and ready to be exported for game development or portfolio use.

涵盖的内容

2个视频1个作业1个插件

In this module, we will focus on rendering your final model using Blender’s Cycles engine. You’ll learn how to efficiently set up and render stunning images of your work, perfect for showcasing in your portfolio.

涵盖的内容

1个视频1个插件

In this module, we will transition from Blender to Unreal Engine 5, setting up a sky sphere and preparing your models for high-resolution screenshots. This marks the beginning of your work in UE5.

涵盖的内容

1个视频1个作业1个插件

In this module, we will finalize your market stall in Unreal Engine 5. You’ll learn how to create materials and finish setting up your model, ensuring it’s ready for integration into game environments.

涵盖的内容

2个视频1个插件

In this final module, we will bring everything together by rendering your market stall model in Unreal Engine 5. You’ll finish with a portfolio-ready asset that showcases your 3D modeling skills at their finest.

涵盖的内容

1个视频3个作业

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